/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.utils.audit.AuditLogger;

/**
 * Received when a player reports another player with /ReportAutoHunting
 *
 * @author Jego
 */
public class CM_REPORT_PLAYER extends AionClientPacket {

    private String player;

    /**
     * A player gets reported.
     *
     * @param opcode
     */
    public CM_REPORT_PLAYER(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        readB(1); // unknown byte.
        player = readS(); // the name of the reported person.
    }

    @Override
    protected void runImpl() {
        Player p = getConnection().getActivePlayer();
        AuditLogger.info(p, "Reports the player: " + player);
    }

}
